Used in Arrest battles.
1. Desperate Ray Cooldown: 10s
Fires a laser forward, dealing AoE DMG equal to ATK*252%.
Fires a laser forward, dealing AoE DMG equal to ATK*304%.
Fires a laser forward, dealing AoE DMG equal to ATK*356%.
Fires a laser forward, dealing AoE DMG equal to ATK*408%.
Fires a laser forward, dealing AoE DMG equal to ATK*460%.
🔒 0★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★
2. Dark Barrier Cooldown: 8s
Unleash a Barrier, dealing AoE DMG equal to ATK*240% and reduces DMG taken by 27% for 4 seconds.
Unleash a Barrier, dealing AoE DMG equal to ATK*255% and reduces DMG taken by 29% for 4 seconds.
Unleash a Barrier, dealing AoE DMG equal to ATK*270% and reduces DMG taken by 31% for 4 seconds.
Unleash a Barrier, dealing AoE DMG equal to ATK*285% and reduces DMG taken by 33% for 4 seconds.
Unleash a Barrier, dealing AoE DMG equal to ATK*300% and reduces DMG taken by 35% for 4 seconds.
🔒 0★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★
3. Gigantic Pressure
Every attack restores HP equal to ATK*12%.
Every attack restores HP equal to ATK*24%.
Every attack restores HP equal to ATK*36%.
Every attack restores HP equal to ATK*48%.
Every attack restores HP equal to ATK*60%.
🔒 0★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★