Used in Arrest battles.
1. Hissatsu Shinobi-Bachi Cooldown: 12s
Charges toward the target, dealing DMG equal to ATK*300% to enemy units in the path. (Invulnerable during the charge)
Charges toward the target, dealing DMG equal to ATK*345% to enemy units in the path. (Invulnerable during the charge)
Charges toward the target, dealing DMG equal to ATK*390% to enemy units in the path. (Invulnerable during the charge)
Charges toward the target, dealing DMG equal to ATK*435% to enemy units in the path. (Invulnerable during the charge)
Charges toward the target, dealing DMG equal to ATK*480% to enemy units in the path. (Invulnerable during the charge)
🔒 0★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★
2. Ryuuenbu Cooldown: 15s
Charges towards the target, dealing AoE DMG equal to ATK*260%. (Invulnerable during the charge)
Charges towards the target, dealing AoE DMG equal to ATK*300%. (Invulnerable during the charge)
Charges towards the target, dealing AoE DMG equal to ATK*340%. (Invulnerable during the charge)
Charges towards the target, dealing AoE DMG equal to ATK*380%. (Invulnerable during the charge)
Charges towards the target, dealing AoE DMG equal to ATK*420%. (Invulnerable during the charge)
🔒 0★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★
3. Musasabi no Mai
Increases ATK Speed by 17% every 3 attacks.
Increases ATK Speed by 19% every 3 attacks.
Increases ATK Speed by 21% every 3 attacks.
Increases ATK Speed by 23% every 3 attacks.
Increases ATK Speed by 25% every 3 attacks.
🔒 0★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★ 🔒 NaN★